Vortex mods cannot be deployed

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New units introduced are taken from my previously unrefined game descriptions, C&C: World War 3, and C&C: Rise of the Middle Kingdom.

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All events take place after the Allied invasion of Stalingrad. This game is how I felt RA2 should have been. However I do base my ideas for “Red Alert: Escalation” (working title) entirely on the events of the previous titles in the C&C: Red Alert series. Many of these weapons and units are based on units and characters from Westwood’s Command & Conquer™, Command & Conquer: Red Alert™ and Command & Conquer: Red Alert: Retaliation™ (add-on packs Counter-strike and Aftermath), although I have added many new units of my own. The following descriptions of the world situation, new teams, units, buildings and weaponry have no basis on real life and should not be taken as a reflection on the world just now. Thanks to all the feedback from CNCNZ members. I take onboard advice from Sheepe ( member), to try and cut down the redundancy of weapons, and to create unique but balanced sides in the Final War. At this time, I envisage Escalation to be mission-based. This is my attempt to refine the game script to three playable sides.